[GenABEL-dev] formulating rules and providing guidelines

Maria G mgmaria at yandex.ru
Mon May 2 13:05:42 CEST 2011


Hi :)

Why not, if guidelines are short, clear and make the joint coordination of participants easier :)

best

Mascha

29.04.2011, 19:06, "Yurii Aulchenko" <yurii.aulchenko at gmail.com>:
> Dear All,
>
> I am going to come up with a series of posts on GenABEL-project's
> fundamentals, like What is it? What is the philosophy behind? What is
> the ideology? How is it governed? How one can join?
>
> I would love to have these formulated in open discussion, but someone
> needs to start. I also understand there is not a huge interest in that
> right now in the team - I think we all use some implicit rules, which
> boil down to open-source and common-sense, and we trust each other,
> which is enough. Still, we need the rules of the game explicitly
> formulated: the absence of clearly expressed rules hampers the growth
> of the developers' community, as new people are hesitant to join to
> the unknown.
>
> What I thought of was to work out principles and rules to an explicit
> form, and posting them to this list. If there is discussion and we
> arrive to consensus opinion, particular set of rules / guidance will
> be made available as part of the project documentation, to be hosted
> at our web-site.
>
> If there is no discussion, then we will keep these statements as
> working rules until the discussion is brought up again. These rules
> will be hosted at my professional blog, and a link will be made on
> "for developer" page of genabel.org. It will be made clear that these
> are current working rules, open for the community discussion.
>
> Please let me know what you think of the above proposal.
>
> Best wishes,
> Yurii
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